| Time of Day | Hours | Light Level | Detection DC Modifier |
|---|---|---|---|
| Dawn | 04:00 – 06:00 | Dim | +2 |
| Day | 06:00 – 18:00 | Bright | +0 |
| Dusk | 18:00 – 20:00 | Dim | +2 |
| Night | 20:00 – 04:00 | Total Darkness | +4 |
Travel time is paid in hours, so the clock moves as the party moves — a leg that sets out in daylight can arrive after dark. Use the band the party is in when they set out for both the travel time and the Detection DC; if a leg crosses a boundary, the GM may instead resolve the check against the band they arrive in.
Night travel also costs +1 hour per tile (see 🗺 World Map Travel). Dawn and Dusk cost no extra time.