Time of DayHoursLight LevelDetection DC Modifier
Dawn04:00 – 06:00Dim+2
Day06:00 – 18:00Bright+0
Dusk18:00 – 20:00Dim+2
Night20:00 – 04:00Total Darkness+4

Travel time is paid in hours, so the clock moves as the party moves — a leg that sets out in daylight can arrive after dark. Use the band the party is in when they set out for both the travel time and the Detection DC; if a leg crosses a boundary, the GM may instead resolve the check against the band they arrive in.

Night travel also costs +1 hour per tile (see 🗺 World Map Travel). Dawn and Dusk cost no extra time.